INVENTORY = {
	hero = {
		slots = {
			primary = 1,
			secondary = 1,
			head = 1,
			torso = 1,
			legs = 1,
			feet = 1,
			hands = 1,
			neck = 1,
			finger = 1,
			belt = 1,
			hotbar = 3,			
			stash = 11,
			gold = 1,
		},
		sprite_offset = {
			torso = {x = -1, y = 0},
			head = {x = 0, y = -3},
			actual_head = {x = 0, y = -3},
			legs = {x = 0, y = 5},
			hands = {x = -1, y = 3},
			feet = {x = 0, y = 7},
			belt = {x = 0, y = 5},
		},
		sprite_order = {
			"feet",
			"legs",
			"torso",
			"belt",
			"hands",
			"actual_head",
			"head",
		},
		default_sprites = {
			torso = {sprite_name = "0010-equipment", outline_name = "0010-equipment_outline"},
			actual_head = {sprite_name = "0001-equipment", outline_name = "0001-equipment_outline"},
			legs = {sprite_name = "0019-equipment", outline_name = "0019-equipment_outline"},
			hands = {sprite_name = "0028-equipment", outline_name = "0028-equipment_outline"},
			feet = {sprite_name = "0029-equipment", outline_name = "0029-equipment_outline"},
			belt = {sprite_name = "0032-equipment", outline_name = "0032-equipment_outline"},
		},
	},
	npc = {
		slots = {			
			torso = 1,
		},
		
	},
	npc_armorer = {
		slots = {
			primary = 1,
			head = 1,
			torso = 1,
			legs = 1,
			feet = 1,
			hands = 1,
		},
		
	},
	npc_smith = {
		slots = {
			primary = 1,
			head = 1,
			torso = 1,
		},
		
	},
	npc_wizard = {
		slots = {
			primary = 1,
			secondary = 1,
			head = 1,
			torso = 1,
		},
		
	},
	npc_ranger = {
		slots = {
			secondary = 1,
			head = 1,
			torso = 1,
		},
		
	},
	npc_alchemist = {
		slots = {
			primary = 1,
			head = 1,
			torso = 1,
			hotbar = 5,
		},
		
	},
	npc_merchant = {
		slots = {
			primary = 1,
			secondary = 1,
			head = 1,
			torso = 1,
			legs = 1,
			feet = 1,
			hands = 1,
			hotbar = 1,
		},
		
	},
	monster_melee = {
		slots = {
			primary = 1,
			head = 1,
			torso = 1,
		},

	},
	monster_ranged = {
		slots = {
			secondary = 1,
			head = 1,
			torso = 1,
		},
	},
	monster_mage = {
		slots = {
			secondary = 1,
			head = 1,
			torso = 1,
			finger = 1,
		},
	},
	monster_mage_boss = {
		slots = {
			primary = 1,
			secondary = 1,
			head = 1,
			torso = 1,
			legs = 1,
			feet = 1,
			hands = 1,
			hotbar = 1,
		},
	},
	monster_mixed = {
		slots = {
			primary = 1,
			secondary = 1,
			head = 1,
			torso = 1,
		},
	},
	monster_natural = {
		slots = {
			head = 1,
			torso = 1,
		},
	},	
	shop = {
		slots = {
			for_sale = 4,
		},
	},
}