local UNIVERSE_DEFS = {
	default = {
		level_offset = 5,
		center_zone_factor = 0.075,
		edge_zone_factor = 0.1,
		max_repeat_factor = 3,
		locations = {
			{
				min_amount = 9,
				max_amount = 9,
				margin_factor = 0.2,
				area_generator = "city",
				name_category = "village",
				giveup_threshold = 100,
				allied = true,
				min_level_factor = 0.2,
				max_level_factor = 1,
			},
			{
				min_amount = 4,
				max_amount = 6,
				margin_factor = 0.2,
				max_repeats = 2,
				area_generator = "monster_city",
				name_category = "monster_city",
				giveup_threshold = 100,
				monster = true,
				min_level_factor = 0.3,
				max_level_factor = 1,
			},
			{
				min_amount = 8,
				max_amount = 10,
				margin_factor = 0.05,
				area_generator = "village",
				name_category = "village",
				giveup_threshold = 20,
				allied = true,
				min_level_factor = 0.1,
				max_level_factor = 1,
			},
			{
				min_amount = 1,
				max_amount = 5,
				max_repeats = 3,
				margin = 10,
				area_generator = "graveyard",
				name_category = "undead",
				monster = true,
				min_level_factor = 0.04,
				max_level_factor = 0.4,
			},
			{
				min_amount = 2,
				max_amount = 4,
				max_repeats = 2,
				margin = 10,
				area_generator = "vampire_crypt",
				name_category = "undead",
				monster = true,
				min_level_factor = 0.18,
				max_level_factor = 0.7,
			},
			{
				min_amount = 2,
				max_amount = 4,
				max_repeats = 2,
				margin = 10,
				area_generator = "necromancer_crypt",
				name_category = "undead",
				monster = true,
				min_level_factor = 0.35,
				max_level_factor = 1,
			},
			{
				min_amount = 2,
				max_amount = 3,
				max_repeats = 3,
				margin = 10,
				area_generator = "merchant",
				name_category = "merchant",
				allied = true,
				min_level_factor = 0.2,
				max_level_factor = 1,
			},
			{
				min_amount = 1,
				max_amount = 4,
				max_repeats = 3,
				margin = 10,
				area_generator = "possum_forest",
				name_category = "forest",
				neutral = true,
				min_level_factor = 0,
				max_level_factor = 0.3,
			},
			{
				min_amount = 1,
				max_amount = 4,
				max_repeats = 3,
				margin = 10,
				area_generator = "bunny_forest",
				name_category = "forest",
				neutral = true,
				min_level_factor = 0,
				max_level_factor = 0.3,
			},
			{
				min_amount = 1,
				max_amount = 4,
				max_repeats = 3,
				margin = 10,
				area_generator = "turtle_forest",
				name_category = "forest",
				neutral = true,
				min_level_factor = 0.03,
				max_level_factor = 0.33,
			},
			{
				min_amount = 1,
				max_amount = 4,
				max_repeats = 3,
				margin = 10,
				area_generator = "snake_forest",
				name_category = "forest",
				neutral = true,
				min_level_factor = 0.03,
				max_level_factor = 0.35,
			},
			{
				min_amount = 1,
				max_amount = 4,
				max_repeats = 3,
				margin = 10,
				area_generator = "fox_forest",
				name_category = "forest",
				neutral = true,
				min_level_factor = 0.05,
				max_level_factor = 0.45,
			},
			{
				min_amount = 1,
				max_amount = 3,
				max_repeats = 3,
				margin = 10,
				area_generator = "wolf_forest",
				name_category = "forest",
				neutral = true,
				min_level_factor = 0.07,
				max_level_factor = 0.55,
			},
			{
				min_amount = 1,
				max_amount = 3,
				max_repeats = 3,
				margin = 10,
				area_generator = "deer_forest",
				name_category = "forest",
				neutral = true,
				min_level_factor = 0.06,
				max_level_factor = 0.4,
			},
			{
				min_amount = 1,
				max_amount = 2,
				max_repeats = 3,
				margin = 10,
				area_generator = "wolverine_forest",
				name_category = "forest",
				neutral = true,
				min_level_factor = 0.08,
				max_level_factor = 0.5,
			},
			{
				min_amount = 1,
				max_amount = 2,
				margin = 10,
				area_generator = "moose_forest",
				name_category = "forest",
				neutral = true,
				min_level_factor = 0.11,
				max_level_factor = 0.6,
			},
			{
				min_amount = 1,
				max_amount = 2,
				max_repeats = 3,
				margin = 10,
				area_generator = "bear_forest",
				name_category = "forest",
				neutral = true,
				min_level_factor = 0.15,
				max_level_factor = 0.65,
			},
			{
				min_amount = 1,
				max_amount = 2,
				max_repeats = 3,
				margin = 10,
				area_generator = "tiger_forest",
				name_category = "forest",
				neutral = true,
				min_level_factor = 0.18,
				max_level_factor = 0.7,
			},
			{
				min_amount = 1,
				max_amount = 2,
				max_repeats = 3,
				margin = 10,
				area_generator = "lion_forest",
				name_category = "forest",
				neutral = true,
				min_level_factor = 0.20,
				max_level_factor = 0.8,
			},
			{
				min_amount = 4,
				max_amount = 6,
				max_repeats = 3,
				margin = 15,
				area_generator = "insane_ritual_camp",
				name_category = "camp",
				monster = true,
				min_level_factor = 0.28,
				max_level_factor = 0.9,
			},
			{
				min_amount = 4,
				max_amount = 6,
				max_repeats = 3,
				margin = 15,
				area_generator = "insane_warrior_camp",
				name_category = "camp",
				monster = true,
				min_level_factor = 0.25,
				max_level_factor = 0.8,
			},
			{
				min_amount = 4,
				max_amount = 6,
				max_repeats = 3,
				margin = 15,
				area_generator = "insane_invoker_camp",
				name_category = "camp",
				monster = true,
				min_level_factor = 0.35,
				max_level_factor = 1,
			},
			{
				min_amount = 4,
				max_amount = 6,
				max_repeats = 3,
				margin = 15,
				area_generator = "insane_breeder_camp",
				name_category = "camp",
				monster = true,
				min_level_factor = 0.30,
				max_level_factor = 1,
			},
		},
	}
}

return UNIVERSE_DEFS