Initialize engine version: 4.6.4f1 (99f88340878d)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 9.18.13.4465]
    Renderer: NVIDIA GeForce GTX 660  
    Vendor:   NVIDIA
    VRAM:     1989 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\MIKKO\Desktop\PixelPiracySteam\NEW RELEASE ALL\content\NOSTEAM\Win_x86\PixelPiracy_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\MIKKO\Desktop\PixelPiracySteam\NEW RELEASE ALL\content\NOSTEAM\Win_x86\PixelPiracy_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\MIKKO\Desktop\PixelPiracySteam\NEW RELEASE ALL\content\NOSTEAM\Win_x86\PixelPiracy_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\MIKKO\Desktop\PixelPiracySteam\NEW RELEASE ALL\content\NOSTEAM\Win_x86\PixelPiracy_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\MIKKO\Desktop\PixelPiracySteam\NEW RELEASE ALL\content\NOSTEAM\Win_x86\PixelPiracy_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\MIKKO\Desktop\PixelPiracySteam\NEW RELEASE ALL\content\NOSTEAM\Win_x86\PixelPiracy_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\MIKKO\Desktop\PixelPiracySteam\NEW RELEASE ALL\content\NOSTEAM\Win_x86\PixelPiracy_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Users\MIKKO\Desktop\PixelPiracySteam\NEW RELEASE ALL\content\NOSTEAM\Win_x86\PixelPiracy_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\MIKKO\Desktop\PixelPiracySteam\NEW RELEASE ALL\content\NOSTEAM\Win_x86\PixelPiracy_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Users\MIKKO\Desktop\PixelPiracySteam\NEW RELEASE ALL\content\NOSTEAM\Win_x86\PixelPiracy_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: C:\Users\MIKKO\Desktop\PixelPiracySteam\NEW RELEASE ALL\content\NOSTEAM\Win_x86\PixelPiracy_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\MIKKO\Desktop\PixelPiracySteam\NEW RELEASE ALL\content\NOSTEAM\Win_x86\PixelPiracy_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\MIKKO\Desktop\PixelPiracySteam\NEW RELEASE ALL\content\NOSTEAM\Win_x86\PixelPiracy_Data\Managed\Pathfinding.ClipperLib.dll (this message is harmless)
Loading C:\Users\MIKKO\Desktop\PixelPiracySteam\NEW RELEASE ALL\content\NOSTEAM\Win_x86\PixelPiracy_Data\Managed\Pathfinding.ClipperLib.dll into Unity Child Domain
Platform assembly: C:\Users\MIKKO\Desktop\PixelPiracySteam\NEW RELEASE ALL\content\NOSTEAM\Win_x86\PixelPiracy_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll (this message is harmless)
Loading C:\Users\MIKKO\Desktop\PixelPiracySteam\NEW RELEASE ALL\content\NOSTEAM\Win_x86\PixelPiracy_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll into Unity Child Domain
Platform assembly: C:\Users\MIKKO\Desktop\PixelPiracySteam\NEW RELEASE ALL\content\NOSTEAM\Win_x86\PixelPiracy_Data\Managed\Pathfinding.JsonFx.dll (this message is harmless)
Loading C:\Users\MIKKO\Desktop\PixelPiracySteam\NEW RELEASE ALL\content\NOSTEAM\Win_x86\PixelPiracy_Data\Managed\Pathfinding.JsonFx.dll into Unity Child Domain
Platform assembly: C:\Users\MIKKO\Desktop\PixelPiracySteam\NEW RELEASE ALL\content\NOSTEAM\Win_x86\PixelPiracy_Data\Managed\Pathfinding.Poly2Tri.dll (this message is harmless)
Loading C:\Users\MIKKO\Desktop\PixelPiracySteam\NEW RELEASE ALL\content\NOSTEAM\Win_x86\PixelPiracy_Data\Managed\Pathfinding.Poly2Tri.dll into Unity Child Domain
Platform assembly: C:\Users\MIKKO\Desktop\PixelPiracySteam\NEW RELEASE ALL\content\NOSTEAM\Win_x86\PixelPiracy_Data\Managed\UniPasteBoardPlugin.dll (this message is harmless)
Loading C:\Users\MIKKO\Desktop\PixelPiracySteam\NEW RELEASE ALL\content\NOSTEAM\Win_x86\PixelPiracy_Data\Managed\UniPasteBoardPlugin.dll into Unity Child Domain
- Completed reload, in  0.047 seconds
desktop: 1920x1080 60Hz; virtual: 3840x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

Platform assembly: C:\Users\MIKKO\Desktop\PixelPiracySteam\NEW RELEASE ALL\content\NOSTEAM\Win_x86\PixelPiracy_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\MIKKO\Desktop\PixelPiracySteam\NEW RELEASE ALL\content\NOSTEAM\Win_x86\PixelPiracy_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: C:\Users\MIKKO\Desktop\PixelPiracySteam\NEW RELEASE ALL\content\NOSTEAM\Win_x86\PixelPiracy_Data\Managed\System.dll (this message is harmless)
Platform assembly: C:\Users\MIKKO\Desktop\PixelPiracySteam\NEW RELEASE ALL\content\NOSTEAM\Win_x86\PixelPiracy_Data\Managed\Boo.Lang.dll (this message is harmless)
Logo screen start, deleting key RESTART from Playerprefs
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

WARNING: Shader Unsupported: 'Hidden/CameraMotionBlurDX11' - Pass '' shader state not supported
WARNING: Shader Unsupported: 'Hidden/CameraMotionBlurDX11' - Setting to default shader.
The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1771)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1771)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1771)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1771)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1771)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1771)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1771)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1771)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1771)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1771)

UnloadTime: 0.992240 ms
Fallback handler could not load library C:/Users/MIKKO/Desktop/PixelPiracySteam/NEW RELEASE ALL/content/NOSTEAM/Win_x86/PixelPiracy_Data/Mono/.\C:/Users/MIKKO/Desktop/PixelPiracySteam/NEW RELEASE ALL/content/NOSTEAM/Win_x86/PixelPiracy_Data/Plugins/CSteamworks.dll
Fallback handler could not load library C:/Users/MIKKO/Desktop/PixelPiracySteam/NEW RELEASE ALL/content/NOSTEAM/Win_x86/PixelPiracy_Data/Mono/.\C:/Users/MIKKO/Desktop/PixelPiracySteam/NEW RELEASE ALL/content/NOSTEAM/Win_x86/PixelPiracy_Data/Plugins/CSteamworks
Fallback handler could not load library C:/Users/MIKKO/Desktop/PixelPiracySteam/NEW RELEASE ALL/content/NOSTEAM/Win_x86/PixelPiracy_Data/Mono/libC:/Users/MIKKO/Desktop/PixelPiracySteam/NEW RELEASE ALL/content/NOSTEAM/Win_x86/PixelPiracy_Data/Plugins/CSteamworks.dll
Fallback handler could not load library C:/Users/MIKKO/Desktop/PixelPiracySteam/NEW RELEASE ALL/content/NOSTEAM/Win_x86/PixelPiracy_Data/Mono/.\libC:/Users/MIKKO/Desktop/PixelPiracySteam/NEW RELEASE ALL/content/NOSTEAM/Win_x86/PixelPiracy_Data/Plugins/CSteamworks.dll
Fallback handler could not load library C:/Users/MIKKO/Desktop/PixelPiracySteam/NEW RELEASE ALL/content/NOSTEAM/Win_x86/PixelPiracy_Data/Mono/libC:/Users/MIKKO/Desktop/PixelPiracySteam/NEW RELEASE ALL/content/NOSTEAM/Win_x86/PixelPiracy_Data/Plugins/CSteamworks.dll
Fallback handler could not load library C:/Users/MIKKO/Desktop/PixelPiracySteam/NEW RELEASE ALL/content/NOSTEAM/Win_x86/PixelPiracy_Data/Mono/.\C:/Users/MIKKO/Desktop/PixelPiracySteam/NEW RELEASE ALL/content/NOSTEAM/Win_x86/PixelPiracy_Data/Plugins/CSteamworks.dll
Fallback handler could not load library C:/Users/MIKKO/Desktop/PixelPiracySteam/NEW RELEASE ALL/content/NOSTEAM/Win_x86/PixelPiracy_Data/Mono/.\C:/Users/MIKKO/Desktop/PixelPiracySteam/NEW RELEASE ALL/content/NOSTEAM/Win_x86/PixelPiracy_Data/Plugins/CSteamworks
Fallback handler could not load library C:/Users/MIKKO/Desktop/PixelPiracySteam/NEW RELEASE ALL/content/NOSTEAM/Win_x86/PixelPiracy_Data/Mono/libC:/Users/MIKKO/Desktop/PixelPiracySteam/NEW RELEASE ALL/content/NOSTEAM/Win_x86/PixelPiracy_Data/Plugins/CSteamworks.dll
Fallback handler could not load library C:/Users/MIKKO/Desktop/PixelPiracySteam/NEW RELEASE ALL/content/NOSTEAM/Win_x86/PixelPiracy_Data/Mono/.\libC:/Users/MIKKO/Desktop/PixelPiracySteam/NEW RELEASE ALL/content/NOSTEAM/Win_x86/PixelPiracy_Data/Plugins/CSteamworks.dll
Fallback handler could not load library C:/Users/MIKKO/Desktop/PixelPiracySteam/NEW RELEASE ALL/content/NOSTEAM/Win_x86/PixelPiracy_Data/Mono/libC:/Users/MIKKO/Desktop/PixelPiracySteam/NEW RELEASE ALL/content/NOSTEAM/Win_x86/PixelPiracy_Data/Plugins/CSteamworks.dll
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 15282.
Total: 7.926452 ms (FindLiveObjects: 0.395447 ms CreateObjectMapping: 0.171762 ms MarkObjects: 6.858745 ms  DeleteObjects: 0.193195 ms)

Fallback handler could not load library C:/Users/MIKKO/Desktop/PixelPiracySteam/NEW RELEASE ALL/content/NOSTEAM/Win_x86/PixelPiracy_Data/Mono/libc
Fallback handler could not load library C:/Users/MIKKO/Desktop/PixelPiracySteam/NEW RELEASE ALL/content/NOSTEAM/Win_x86/PixelPiracy_Data/Mono/.\libc
Fallback handler could not load library C:/Users/MIKKO/Desktop/PixelPiracySteam/NEW RELEASE ALL/content/NOSTEAM/Win_x86/PixelPiracy_Data/Mono/libc
Attempting to load external translation files
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executable directory resolves to 'C:\Users\MIKKO\Desktop\PixelPiracySteam\NEW RELEASE ALL\content\NOSTEAM\Win_x86'
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Skipping external string file loading; folder not found
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Trying to load external resource files
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Application directory resolves to: 'C:\Users\MIKKO\Desktop\PixelPiracySteam\NEW RELEASE ALL\content\NOSTEAM\Win_x86'
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Skipping external resource loading; folder not found
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Reset Tutorial
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Reset Tutorial
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

IslandGenerator.cs -> GenerateShowcase()
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

58
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

A Panda!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

A Panda!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

32 35
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Generate Custom WEapon -> 32 -1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

A Panda!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

A Panda!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

32 35
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Generate Custom WEapon -> 32 -1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

A Panda!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

A Panda!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

32 35
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Generate Custom WEapon -> 32 -1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

A Panda!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

A Panda!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

32 35
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Generate Custom WEapon -> 32 -1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

A Panda!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

A Panda!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

32 35
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Generate Custom WEapon -> 32 -1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

A Panda!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

A Panda!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

32 35
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Generate Custom WEapon -> 32 -1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

A Panda!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

A Panda!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

32 35
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Generate Custom WEapon -> 32 -1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

A Panda!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

A Panda!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

32 35
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Generate Custom WEapon -> 32 -1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Instantiating island data
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

436
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Panda!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Panda!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Panda!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Panda!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Panda!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Panda!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Panda!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Panda!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Weather - Clear
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Current Enviroment -> Evening
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

"UI/Camera/CenterAnochor/FlagEditor/Panel/ClearButton" has nothing for UIButtonColor to color
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

"UI/Camera/CenterAnochor/FlagEditor/Panel/ResetToDefaultButton" has nothing for UIButtonColor to color
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Ingame settings init things
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Music volume slider value from playerprefs: 0.4193558
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Music Volume Chaged Event!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Music volume changed! 0.4193558
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Music Volume Chaged Event!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnVoiceVolumeChanged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nope
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Steam manager not initialized
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Fallback handler could not load library C:/Users/MIKKO/Desktop/PixelPiracySteam/NEW RELEASE ALL/content/NOSTEAM/Win_x86/PixelPiracy_Data/Mono/.\C:/Users/MIKKO/Desktop/PixelPiracySteam/NEW RELEASE ALL/content/NOSTEAM/Win_x86/PixelPiracy_Data/Plugins/CSteamworks.dll
Fallback handler could not load library C:/Users/MIKKO/Desktop/PixelPiracySteam/NEW RELEASE ALL/content/NOSTEAM/Win_x86/PixelPiracy_Data/Mono/.\C:/Users/MIKKO/Desktop/PixelPiracySteam/NEW RELEASE ALL/content/NOSTEAM/Win_x86/PixelPiracy_Data/Plugins/CSteamworks
Fallback handler could not load library C:/Users/MIKKO/Desktop/PixelPiracySteam/NEW RELEASE ALL/content/NOSTEAM/Win_x86/PixelPiracy_Data/Mono/libC:/Users/MIKKO/Desktop/PixelPiracySteam/NEW RELEASE ALL/content/NOSTEAM/Win_x86/PixelPiracy_Data/Plugins/CSteamworks.dll
Fallback handler could not load library C:/Users/MIKKO/Desktop/PixelPiracySteam/NEW RELEASE ALL/content/NOSTEAM/Win_x86/PixelPiracy_Data/Mono/.\libC:/Users/MIKKO/Desktop/PixelPiracySteam/NEW RELEASE ALL/content/NOSTEAM/Win_x86/PixelPiracy_Data/Plugins/CSteamworks.dll
Fallback handler could not load library C:/Users/MIKKO/Desktop/PixelPiracySteam/NEW RELEASE ALL/content/NOSTEAM/Win_x86/PixelPiracy_Data/Mono/libC:/Users/MIKKO/Desktop/PixelPiracySteam/NEW RELEASE ALL/content/NOSTEAM/Win_x86/PixelPiracy_Data/Plugins/CSteamworks.dll
Initialize Logo
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Game Slot 3 Selected
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No legacy save found, loading xml save
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

STATE.cs -> Loading()
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Load Game 0%
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

tavern_shop<
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Instantiating island where player is
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Weather - Clear
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Current Enviroment -> Day
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Instantiating island data
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

962
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Weather - Clear
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Current Enviroment -> Day
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

CharSheet tween activated
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

PlaySound() -> Playing looping sound 'ship'
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AstarPath.active.Scan();
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Load Game 100% -> Elapsed time: 3085ms
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ShipData.cs -> RefreshCachedPositions()
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

CharSheet tween activated
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Pan camera
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Engine.cs -> OnGameLoaded()
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Recalculate player ship grid graph
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

8, 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Re-scanning pathfinding graphs!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Creating grid of ship blocks from Ship
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ShipData.cs -> RefreshCachedPositions()
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_transform ()

  at Wild.UpdateShark (.WildController c) [0x00000] in <filename unknown>:0 

  at Wild.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_transform ()

  at Wild.UpdateShark (.WildController c) [0x00000] in <filename unknown>:0 

  at Wild.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_transform ()

  at Wild.UpdateShark (.WildController c) [0x00000] in <filename unknown>:0 

  at Wild.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_transform ()

  at Wild.UpdateShark (.WildController c) [0x00000] in <filename unknown>:0 

  at Wild.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

PirataAction 11
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Moving captain within a location
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ShipData.cs -> RefreshCachedPositions()
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

save -> Balthier Russo (0.0, 0.0, 0.0) 
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1771)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1771)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1771)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1771)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1771)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1771)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1771)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1771)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1771)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1771)

Could not terminate pathfinding thread[1] in 50ms, trying Thread.Abort
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 86.525963 ms
Destroying dublicate GA_SystemTracker - only one is allowed per scene!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 369 unused Assets to reduce memory usage. Loaded Objects now: 16317.
Total: 13.003270 ms (FindLiveObjects: 0.412049 ms CreateObjectMapping: 0.190478 ms MarkObjects: 10.105940 ms  DeleteObjects: 2.003800 ms)

Error parsing xml string file Default: 'An element with the same key already exists in the dictionary.'   at System.Collections.Generic.Dictionary`2[System.String,System.String].Add (System.String key, System.String value) [0x00000] in <filename unknown>:0 

  at Language.LoadStringFiles () [0x00000] in <filename unknown>:0 
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error parsing xml string file English: 'An element with the same key already exists in the dictionary.'   at System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.Dictionary`2[System.String,System.String]].Add (System.String key, System.Collections.Generic.Dictionary`2 value) [0x00000] in <filename unknown>:0 

  at Language.LoadStringFiles () [0x00000] in <filename unknown>:0 
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error parsing xml string file Finnish: 'An element with the same key already exists in the dictionary.'   at System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.Dictionary`2[System.String,System.String]].Add (System.String key, System.Collections.Generic.Dictionary`2 value) [0x00000] in <filename unknown>:0 

  at Language.LoadStringFiles () [0x00000] in <filename unknown>:0 
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error parsing xml string file French: 'An element with the same key already exists in the dictionary.'   at System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.Dictionary`2[System.String,System.String]].Add (System.String key, System.Collections.Generic.Dictionary`2 value) [0x00000] in <filename unknown>:0 

  at Language.LoadStringFiles () [0x00000] in <filename unknown>:0 
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error parsing xml string file German: 'An element with the same key already exists in the dictionary.'   at System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.Dictionary`2[System.String,System.String]].Add (System.String key, System.Collections.Generic.Dictionary`2 value) [0x00000] in <filename unknown>:0 

  at Language.LoadStringFiles () [0x00000] in <filename unknown>:0 
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error parsing xml string file Italian: 'An element with the same key already exists in the dictionary.'   at System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.Dictionary`2[System.String,System.String]].Add (System.String key, System.Collections.Generic.Dictionary`2 value) [0x00000] in <filename unknown>:0 

  at Language.LoadStringFiles () [0x00000] in <filename unknown>:0 
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error parsing xml string file Spanish: 'An element with the same key already exists in the dictionary.'   at System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.Dictionary`2[System.String,System.String]].Add (System.String key, System.Collections.Generic.Dictionary`2 value) [0x00000] in <filename unknown>:0 

  at Language.LoadStringFiles () [0x00000] in <filename unknown>:0 
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Attempting to load external translation files
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executable directory resolves to 'C:\Users\MIKKO\Desktop\PixelPiracySteam\NEW RELEASE ALL\content\NOSTEAM\Win_x86'
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Skipping external string file loading; folder not found
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Trying to load external resource files
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Application directory resolves to: 'C:\Users\MIKKO\Desktop\PixelPiracySteam\NEW RELEASE ALL\content\NOSTEAM\Win_x86'
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Skipping external resource loading; folder not found
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Reset Tutorial
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Reset Tutorial
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

IslandGenerator.cs -> GenerateShowcase()
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

70
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

A Panda!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

A Panda!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

32 35
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Generate Custom WEapon -> 32 -1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

A Panda!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

A Panda!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

32 35
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Generate Custom WEapon -> 32 -1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

A Panda!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

A Panda!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

32 35
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Generate Custom WEapon -> 32 -1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

A Panda!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

A Panda!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

32 35
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Generate Custom WEapon -> 32 -1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

A Panda!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

A Panda!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

32 35
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Generate Custom WEapon -> 32 -1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

A Panda!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

A Panda!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

32 35
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Generate Custom WEapon -> 32 -1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

A Panda!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

A Panda!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

32 35
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Generate Custom WEapon -> 32 -1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

A Panda!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

A Panda!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

32 35
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Generate Custom WEapon -> 32 -1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Instantiating island data
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

526
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Panda!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Panda!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Panda!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Panda!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Panda!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Panda!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Panda!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Panda!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Weather - Clear
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Current Enviroment -> Night
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

"UI/Camera/CenterAnochor/FlagEditor/Panel/ClearButton" has nothing for UIButtonColor to color
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

"UI/Camera/CenterAnochor/FlagEditor/Panel/ResetToDefaultButton" has nothing for UIButtonColor to color
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Ingame settings init things
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Music volume slider value from playerprefs: 0.4193558
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Music Volume Chaged Event!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Music volume changed! 0.4193558
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Music Volume Chaged Event!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnVoiceVolumeChanged
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nope
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Steam manager not initialized
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Initialize Logo
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not terminate pathfinding thread[0] in 50ms, trying Thread.Abort
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not terminate pathfinding thread[1] in 50ms, trying Thread.Abort
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not terminate pathfinding thread[2] in 50ms, trying Thread.Abort
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

