Initialize engine version: 5.4.1f1 (649f48bbbf0f)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2)
    Vendor:   NVIDIA
    VRAM:     3072 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\files\dev\seasnake\bin\seasnake_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\files\dev\seasnake\bin\seasnake_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\files\dev\seasnake\bin\seasnake_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\files\dev\seasnake\bin\seasnake_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\files\dev\seasnake\bin\seasnake_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\files\dev\seasnake\bin\seasnake_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\files\dev\seasnake\bin\seasnake_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\files\dev\seasnake\bin\seasnake_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\files\dev\seasnake\bin\seasnake_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\files\dev\seasnake\bin\seasnake_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Completed reload, in  0.038 seconds
Platform assembly: C:\files\dev\seasnake\bin\seasnake_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\files\dev\seasnake\bin\seasnake_Data\Managed\System.dll (this message is harmless)
desktop: 3840x2160 60Hz; virtual: 9600x2160 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.731647 ms
Setting up 2 worker threads for Enlighten.
  Thread -> id: 33dc -> priority: 1 
  Thread -> id: 3f80 -> priority: 1 
