#version 100
uniform highp mat4 ark_ModelViewMatrix
uniform highp mat4 ark_ProjectionMatrix;
						
attribute vec4 ark_VertexPosition;
attribute lowp vec4 ark_VertexColorIn;
						
varying vec4 ark_VertexColorOut;
						
void main(void)
{
	ark_VertexColorOut = ark_VertexColorIn;
	gl_Position = ark_ProjectionMatrix * ark_ModelViewMatrix * ark_VertexPosition;
}
