#version 100
uniform highp mat4 ark_ModelViewMatrix;
uniform highp mat4 ark_ProjectionMatrix;
attribute vec4 ark_VertexPosition;

attribute vec2 ark_VertexTexCoordIn;
varying vec2 ark_VertexTexCoordOut;

attribute lowp vec4 ark_VertexColorIn;
varying lowp vec4 ark_VertexColorOut;

void main(void)
{
	ark_VertexTexCoordOut = ark_VertexTexCoordIn;
	ark_VertexColorOut = ark_VertexColorIn;
	gl_Position = ark_ProjectionMatrix * ark_ModelViewMatrix * ark_VertexPosition;
}
