#version 130
						
uniform mat4 ark_ModelViewMatrix;
uniform mat4 ark_ProjectionMatrix;
						
in vec4 ark_VertexPosition;
in vec2 ark_VertexTexCoordIn;
in vec4 ark_VertexColorIn;
						
out vec2 ark_VertexTexCoordOut;
out vec4 ark_VertexColorOut;
						
void main(void)
{
	ark_VertexTexCoordOut = ark_VertexTexCoordIn;
	ark_VertexColorOut = ark_VertexColorIn;
	gl_Position = ark_ProjectionMatrix * ark_ModelViewMatrix * ark_VertexPosition;
}
