#version 150
precision highp float;
						
uniform sampler2D ark_TextureId;
						
in vec2 ark_VertexTexCoordOut;
in vec4 ark_VertexColorOut;
						
out vec4 ark_FragColor;
						
void main(void)
{
	ark_FragColor = texture(ark_TextureId, ark_VertexTexCoordOut) * ark_VertexColorOut;
}
